I May Be a Virtual Youtuber, but I Still Go to Work - Chapter 92.1

If You Give Me a Shotgun and Smoke Bombs Part 1

Combative is a team game, and even if four players excel, one weak link can lead to defeat.

The situation becomes even more dire when all five team members share a common problem.

This was the time to discuss the results of the scrims held over the past three days.

Young-gun, the coach, a Combative Challenger tier player and former pro gamer, spoke up.

[I’m sorry!!]

The apology was for stubbornly investing all points into Serena, which had led the team to this state.

[But, honestly, I didn’t expect it to be this bad!]

This was in response to our scrim record.

A whopping 0 wins and 22 losses.

Each match was played with a first-to-10-wins rule, and even our round win rate was less than 30%.

In other words, we were getting utterly crushed every game.

Even when we managed to break through with a single point of attack, the team crumbled like a sandcastle when defending the site after planting the bomb, or during the defense phase.

Let’s go through each problem one by one.

First, there were instances where Serena’s orders were drowned out by Keugemang’s loud calls.

[B long, watch out.]

[Roger, B attack coming in—.]

[KREEEAAAK. I’m dead! Mid tunnel1! So many people here! WTF.]

(1Mid tunnel: The central passage connecting bomb sites A and B)

[Kamik, can you repeat the long situation! The sounds overlapped just now—.]

[Ah. Sorry. I’m down too. They came in so fast.]

It would be fine if he just interrupted the orders, but the momentary lack of clear direction often led to Kamik, our main force, being killed by enemies flanking from the side or behind.

[Keugemang, please shorten your calls. Just say ‘Dead. Location of death.’ If you can, also mention how many you saw.]

[Aigo. Sorry. My voice is just too loud.]

[It’s okay if your voice is loud. But it needs to be short. It’s too long.]

It was the result we expected, and Young-gun pointed it out clearly.

But perhaps because the game involved so many urgent situations, there was a limit to how much Keugemang could consciously suppress it.

Second, in stark contrast to Keugemang, Bazubi’s voice was too quiet, leading to prolonged communication.

[………at ………….]

[Huh? Bazubi, can you say that again?]

[…………………..at ………………….. Ah, I’m dead.]

[Aigo. Where are you? Tell us your location.]

[…………………………..but—]

[KREEEAAAK. A down! A down! A emergency!]

This situation even synergized with the first one.

Bazubi, Keugemang, and Kamik would get wiped out at once, quickly turning the situation into a 2v5 or 2v4, and the game would collapse.

[Bazubi, no one is going to say anything to you. Speak up more forcefully. Louder. You have a pretty voice!]

[……………okay.]

[Louder!]

[C-can’t….]

Young-gun’s coaching wasn’t bad.

But I couldn’t help but intervene because of that damn superfluous comment.

This guy really doesn’t understand the heart of a small streamer.

“Coach. Tone down the flirting.”

[Huh? I wasn’t flirting?!]

“She’s uncomfortable. Just say what you need to say. No extra comments.”

[Ha. My consideration is being mistaken for flirting. Unbelievable.]

“Want to get on your knees?”

[No.]

For reference, the third problem was me.

I had learned Combative-style combat through Serena’s coaching and even equipped an AR, which increased my survival time.

But my FPS ego, built up from Battle Colosseum, was too strong, and I would occasionally go berserk.

Perhaps because Serena owed me one, she couldn’t bring herself to stop me.

“I feel like I can wipe them all out if I go in now.”

[Uhh… okay…. Then give it a try.]

“GAZAAA- Ah. I’m dead.”

[Ah.]

No matter how much I acted up, I couldn’t pull off the crazy movements I could in Battle Colosseum. Even though I thought I was moving well, my head would still explode if the opponent had good aim.

What about my personal smokes during smoker plays?

I used them all to open paths and obstruct the enemy for the team.

As I said before, I wouldn’t be doing this if I could carry the game myself, but this is Combative.

And my frantic, taunting movements were always a problem.

Unlike Battle Colosseum, where my aim didn’t waver much even when shooting while dashing, sliding, jumping, or even doing aerial spins, in Combative, firing bursts while moving would immediately draw the outline of a person.

Young-gun had ruined the team with his player selection, but he was still the coach, and he pointed this out every time.

[Magia, are you afflicted with a disease that makes you die if you don’t charge in?

And I told you to stop and shoot. You can’t fire bursts while running, sliding, or dashing, can you?]

As a result, we lost whether the three problems mentioned earlier occurred separately or together.

If none of them occurred, we could still coordinate and secure a defensive victory.

But there was another problem.

In Combative, gold is awarded based on victories and kills, and one-taps (killing with a single headshot) are impossible without purchasing expensive guns with this gold.

In other words, it’s a game where you continuously snowball gold by getting kills, winning rounds, and planting bombs on sites to be the first to win 10 rounds….

Because we lost so many rounds, we couldn’t maintain momentum even when we won a round, and we easily lost the following set or the set after that.

That’s because the opponents always had a lot of money saved up since we were losing so much.

They would suddenly come in fully armed and push with force, and once we lost the guns we had struggled to buy, we would be trapped in an endless ouroboros where defeat led to defeat.

As the defeats continued, the team members seemed to be losing confidence.

Kamik, who had amazing shots, started making more mistakes.

Serena also missed parts of the map that she should have seen.

And Keugemang, who was usually so talkative, was speechless.

One might think that the reduction in meaningless calls was a good thing, but since he was someone who helped create a good atmosphere like me, the atmosphere in the voice chat room was too heavy.

We were practically giving up.

I was the only one who hadn’t lost hope yet.

But I had another problem.

The more scrims we played, the more restrictions Coach Young-gun placed on me.

I realized then that Serena had really let me play freely.

Just looking at the accumulated list of criticisms over the past three days.

Don’t fire bursts while moving. (Battle Colosseum habit)

Don’t use a mini-barrel in your pistol slot.

Never use Smoker (champion) smokes for personal use.

If you’re retreating, use smokes even without an order.

No, before that, retreat….

I was already suppressing my desire to charge in and stir things up for fear of hindering the team.

I can’t even attack freely if my teammates aren’t ready.

And while I’m holding back, my teammates get picked off first.

Ugh, so frustrating.

*    *    *

The next day.

“This won’t work. Magia, let’s just switch positions with Keugemang. It’s better for Magia to take on the defense role. That way, we can prevent Magia’s impulsive actions and help improve our defense.”

Eventually, Magia exploded due to Young-gun’s instructions.

The defense role was the rearmost position in the team.

In the attack phase, it involved planting turrets or traps to secure the area after planting the bomb.

In the defense phase, it involved taking charge of one area and holding off the enemy from entering.

In other words, it was incredibly boring.

It was a position that didn’t suit Magia at all, and she couldn’t even use her favorite champion, Smoker.

Young-gun had come to this conclusion after much deliberation, trying to help the team, which was always getting destroyed on defense.

But unless the CEO, Cheon Dohee, was the coach, Magia, who had been constantly suppressed and annoyed, immediately confronted Young-gun.

[Before we switch positions, can I just play one game the way I want? I know it might be a stretch, but honestly, I’ve been so frustrated for the past four days.]

“… How do you want to play?”

[Smoker with a shotgun, charging in. I’ll use all my own smokes.]

“No. Uhm….”

In Combative, charging in is the number one thing you shouldn’t do.

Isn’t this a heavy military RPG?

The original game required studying CQB (Close Quarters Battle) because strategy was so important.

The division of roles into infiltration, assault, and tactics was ultimately to use various strategies such as single-point breakthroughs, strategic flanking, and feints.

Charging in?

Of course, it’s better not to do it in a game where you can die from a single headshot. You should never allow it.

But Young-gun knew after watching the team for four days.

This team performed smoothly when they were doing well, but once each member’s weaknesses started to surface, they would collapse helplessly.

Magia’s charging instinct was one of those weaknesses.

She was like a dog that would launch itself at a ball.

She would try to bite at any opening the enemy showed, and neither Serena nor Young-gun could stop her.

However, the charging instinct from Battle Colosseum had to be suppressed.

Even though she was a good shot, the team would suffer if she deviated from the Combative style.

That was a mindset that a player participating in a tournament shouldn’t have.

…A time to strongly suppress her was coming anyway.’

Above all, the atmosphere in the chat room was ominous due to the accumulated losing streak, so he couldn’t just let it pass.

– No, this isn’t Battle Colosseum, teacher lol

— Ego is so strong lol

– Just let her do it once

– That habit will never be fixed

– Battle Colosseum Diamond is acting up too much hmm

— I’m frustrated just watching, just let her go

– So arrogant lol

– A pro should do what they’re told, she’s just a Battle Colosseum Diamond;

– Should we just let her do it?

— Won’t she come to her senses after dying a few times?

It was right to let her crash and burn once and then re-establish her in the Combative style.

If she became a true Combative user and secured even one scrim win, the looks of contempt towards her would disappear on their own.

That’s because she was someone who could do her part if she followed the strategy properly.

It’s just that she couldn’t stay still because of her Battle Colosseum experience.

“Alright. Try it out. Anyway, it seems like our team won’t be able to do anything if we keep going like this.”

[Thank you.]

And it wasn’t just that he wanted to put a leash and muzzle on Magia.

On the fourth day of scrims, with a record of 0 wins and 22 losses.

If they kept going like this, they would obviously get crushed in the actual matches, so Young-gun started to think that they should try various things.

He was starting to adopt a so-called “fun game” mindset.

After all, Young-gun had seen Magia’s Battle Colosseum videos.

He was amazed at how she turned the smokes into a bizarre realm, turning everyone who entered into a bloody pulp in Moogun’s internal war.

In Combative, her main weapon, the shotgun, had too much disadvantage due to distance, and it was most beneficial to use smokes for the team, so he had been suppressing her.

But you never know.

Maybe the person they thought was a dog would suddenly become a wild wolf and tear the enemies apart.

“Serena, from now on, pretend that Smoker smokes don’t exist. Re-strategize with just your three smokes.”

[Okay.]

“Kamik and Bazubi, don’t react to Magia’s calls, only react to orders based on Serena’s judgment. Don’t get sucked in and hold your positions until you’re sure you can enter.”

[Understood.]

[……Okay.]

When Young-gun didn’t call his name, Keugemang asked.

[Coach. What about me?]

“Keugemang, please observe a vow of silence. We don’t know what will happen after Magia charges in, so if you keep reacting to kills and deaths, it

will mess up our team’s orders. Do you understand?”

[Underst.]

Thus, the new strategy was established.

The start of a two-track strategy that separated Magia’s charge and Serena’s site entry orders.

The chat room’s reaction was, of course, not good.

– This is a waste of time

– Fr fr

– We should just refine what we were doing before

– Really showing that she’s only played Battle Colosseum LOLOL

– Aish~

– That’s why you shouldn’t let newbies who have only played other FPS games in;

Now, whatever he said related to the chat room might seem like he was agreeing with the opinions criticizing Magia.

So Young-gun shut his mouth as if it were stitched shut.

Waiting for Magia to show something brilliant, or to realize her method was wrong and completely sink.