[TS] The Return of The Gamer - Chapter 465

OLZ vs SY (7)

The game began.

- Welcome to Summoner's Rift.

["Alright, let's all do well. I'm going to be really focused on this game too."]

["Oh, are you saying you were slacking off in the previous game?"]

["Quiet."]

This game was quite advantageous for us in terms of bans and picks, but it was a miscalculation to think that the opponent would simply be defeated.

["We need to watch the vision carefully because the opponent might swap lanes."]

That was the case.

The fact that the opponent picked an unfavorable matchup in the bottom lane meant that they were also considering a lane swap.

We needed to prepare for the early game considering that.

[⬇] [⬇] [⬇]

Early invade timing.

We immediately headed to the top bush.

["Hmm, they're not coming."]

But the opponent didn't show up for the top invade, and we had no choice but to recall.

This left us with only one choice.

Should we swap lanes without knowing the opponent's intentions, or should we choose something else?

["For now, let's just stick to the standard lane setup. We might get messed up if we try to follow the opponent's lane swap incorrectly."]

["Yes."]

Our team's understanding of the lane swap meta wasn't very good yet, so this was better.

- Minions have spawned.

Finally, the minions arrived in the lanes, and the opposing bottom lane appeared in the top lane.

["They really did swap lanes."]

The easiest way to counter the Senna-Tahm Kench combination is to pick a ranged support and keep putting pressure on them from the beginning.

However, by picking the Sona support, the lane phase for the SY bottom lane became very weak, and the solution to cover that was a lane swap.

We hadn't failed to predict that fact either, but we also lacked the confidence to do a lane swap ourselves.

In any case, we had the advantage in the lane phase, and it wasn't us who needed to avoid the target.

The actual laning phase began.

Since we basically had the upper hand in the mid lane, the jungle rivalry would naturally be affected as well.

It was as if I had the right to determine the starting position of the jungle.

My starting point was the opponent's Raptors.

I was going to focus on building the game around the mid and bottom lanes.

The opponent seemed to have anticipated that starting as well; the opponent's Nocturne wasn't visible on the red side.

Based on the revealed position from the ward, Nocturne seemed to be doing my Raptor start as well.

In other words, a balanced situation had naturally emerged.

"Let's go as we practiced."

["Yes."]

The attacker and the defender.

That match began.

* * *

"……."

Rainbow's gaze was directed at the opposing laner.

It was true that the opponent's pick itself was close to a counter to the dive composition, but it was actually Rainbow who led this ban-pick.

He knew that it was a bit disadvantageous.

But it didn't matter.

A ban-pick to break through the team called OLZ with overwhelming power.

Because, Rainbow didn't want to give OLZ any opportunity for growth or retaliation.

The somewhat excessive composition of the dive composition was for that very reason.

‘Hmm.’

Rainbow felt the attacks from Orianna, who was aggressively putting pressure on him from the early lane phase.

Even though it was a Kassadin versus Orianna matchup, the fact that he was pushing the lane so hard, as a melee mage, was to take the initiative.

‘They're trying to give power to the jungle side.’

He might become a little dangerous in the process, but it wasn't easy to get a kill against an Orianna with Flash, for a Kassadin and Nocturne before level 6.

From the early game, due to Orianna's harassment, Kassadin had to use skills to take every last-hitting of the minions.

He couldn't win, but he could hold on.

He picked the champion because he was confident that he could hold on.

But even if the one who lost the initiative doesn’t realize it, the consequences arising from it are felt by others.

Especially, if you don't have the initiative in the mid lane, the place directly connected is none other than the jungle.

And the ganking and diving that follow from that jungle can also be considered as an impact.

The 2 minute and 40 second timing is approaching.

When the minion wave is worked on, it is the time when the dive lane is formed by accumulating 3 waves.

‘I'm starting to get a bad feeling.’

When many people assess Kean, they point out one contradiction.

Kean is a typical late-game champion.

So he mainly jungles and sucks the lifeblood of his teammates, but in order to transform, he needs to gank.

Contradiction, contradiction, contradiction.

However, if you have a high level of understanding of the champion, you can overcome even such contradictions.

Prisoner did, and

Outlaw will.

‘If it was Prisoner, around this time….’

"Should we be a little careful in the bottom lane?"

Kean is a champion with a weak ganking ability, but if there is only one advantage that makes Kean exist as a jungler, it is the unpredictable ganking path.

Kean's E skill basically goes over walls, and if you add the Q skill to it, you can go over several walls at once, so creative plays are possible depending on the player's ability.

Just like now.

["Oh, they're coming in."]

A dive lane formed, and Orun tried to hold it off under the tower.

But….

Tahm Kench is almost a champion specialized in diving.

Even for the solid Orun, it wasn't easy to receive a 3-man dive.

- First Blood!

- Allied has been slain!

If the allied top lane was sadly slain alone, he should be retaliated.

The opposing top lane was also alone as well.

The allied composition had Sona, so a dive wasn't necessarily difficult, so there was no reason not to do it.

["I'm going."]

The SY also formed a dive lane at the 2 minute and 40 second timing.

Although the lane formation was a little late compared to OLZ, there wasn't much difference.

["Me first."]

Sona was to draw the tower's aggro first, and the dive began.

But the opponent was K'Sante.

The mind game of K'Sante's W was victorious the moment the taunt was cast, and the taunt didn't work properly due to the CC immunity.

["Ouch."]

And K'Sante's W hit Sona, and he got hit by the tower one more time than expected.

- Allied has been slain!

- Enemy has been slain!

1:1 trade.

Although they succeeded in killing K'Sante, it was a huge loss from a team perspective considering that the allied Orun died somewhat pointlessly.

"It's okay. Let's focus again."

He already knew that the allied composition wouldn't have a big advantage in the early game.

But from the moment Kassadin and Nocturne hit level 6, the SY's counterattack would begin in earnest.

[Kassadin - Level 4]

Kassadin is a much better champion than the public perception, if only he can level up to level 6 without trouble.

But the problem was that no team in the world was watching Kassadin reach level 6 so easily.

Kassadin up to level 6 always has a long trial waiting for him.

The sudden presence of Kean, who came over the river wall, was that.

"Kean mid."

Kean appeared over the wall, but to be honest, it wasn't a very threatening gank.

Orianna isn't a champion with a very strong gank response, and above all, the champion Kean himself isn't very good at ganking before the transformation.

Not surprisingly.

Kean just lightly brushed Kassadin's head with his scythe and passed by naturally.

The red orb being sucked into Kean.

Without knowing, the gauge for the transformation must have been filling up quite a bit.

["Are you okay, bro?"]

"I'm fine."

After all, Kean's purpose was only a little damage gank and gauge replenishment, and it wasn't to kill Kassadin or take his Flash.

But even so, the laning phase with Orianna was so tight that Rainbow had to feel strong pressure even with a little health loss.

It was because, if he maintained a certain amount of health, he might have been solo-killed by Orianna in case.

"I'll go home mid and teleport back."

["Should I cover the lane?"]

"No. I don't think you have to."

If the player playing Orianna wasn't Getback but another player, he would have been mined by now.

But Getback is solid, but he wasn't a player with that much ability, so the previous damage gank didn't lead to a big loss.

Kassadin returned to the lane with a teleport, and continued the laning phase.

Kassadin was able to continue the laning phase in much better condition than before he went home, since he had already gone home once.

And….

[Kassadin - Level 6]

Finally, Kassadin reached level 6.

Rainbow, who had been crouching until now, began to move in earnest.