[TS] The Return of The Gamer - Chapter 31
It ain't over till it's over.The team luck has been a little good lately.
No, I'd say it's been pretty good.
There's a mysterious theory in League of Legends often referred to as the law of the total amount of team luck.
At first glance, it seems like a baseless claim just to blame others, but in fact, a very meticulous and calculated algorithm is applied here.
During a winning streak, players who are on a losing streak are intentionally matched as allies, or conversely, opponents with relatively higher tiers than oneself are matched on the opposing side.
League of Legends is a relative game.
This means that even if there are no so-called trolls in the ally, the possibility of becoming a relative troll increases if the opposing side has better skills.
In short, due to the in-game MMR correction, if there's a good team luck, a bad team luck will also come out.
That's why, it was about time for a bad team luck to appear anyway.
I hadn't lost a game recently.
But of all things, I had to be the one to directly bring that bad luck upon myself...
It was a cruel joke.
'It's the duo's job to clean it up.'
Strictly speaking, it was my fault that Kamal's Flash was gone because of my invade order.
It's just that the opponent's response was good; in terms of results, simply blaming Kamal wouldn't work.
The fact that Kamal's trick was quite sharp was also true.
'It's a bit much that he died at level 1 and was running around without Flash...'
Oops, I decided not to blame others.
I, who was about to be tempted to blame others again, quietly gazed at the mid lane.
[Jui – Level 2]
Jui's condition isn't so good because she took a few hits from the turret in an attempt to get a kill.
The lane is also being pushed, so Jui spammed skills to somehow put the minion wave into the turret.
At that moment.
-3minuteTopGyoMyungEuiShinDo(Kamal) : Teleport - Ready
-3minuteTopGyoMyungEuiShinDo(Kamal) : Teleport - Ready
With Kamal's enthusiastic pings, the light flickered from the ward stuck in the river's three-way intersection.
[⬇] [⬇]
[3minuteTopGyoMyungEuiShinDo(Kamal) is on the way]
[3minuteTopGyoMyungEuiShinDo(Kamal) is on the way]
It was Kamal's return Teleport.
It was a Teleport possible because Kamal died quickly enough to still have the ward placed during the initial invade.
'Not to brag.'
Anyway, the important thing is that the positions of me and Kamal are now blocking Jui's escape route, above and below, respectively.
[⨷]
[Prisoner(Diana) has targeted SY Rainbow(Jui)]
The current opponent Jui has no spells.
Moreover, her health and mana conditions aren't good either.
Her position is also quite forward to put the mid wave into the turret.
As a crisis becomes a new opportunity, this could be seen as an opportunity as well.
As I appeared from the top jungle at that moment.
-Swish!
Apparently, being the Jui of Rainbow, her E skill flew towards me with a sharp reaction.
'Where.'
I dodged Jui's water bubble with a daring forward Flash.
If it were the old me, I wouldn't have even dared to try such a risky move, but now it wasn't difficult.
Furthermore, the fact that she had taken the level 2 water bubble skill meant that she hadn't taken the W skill, so there was nothing to stop me from using Flash.
-Whack!
And as if waiting for it, Kamal appeared, riding the wall of the bottom jungle.
Honestly, it was a bit cool, even to me.
However, there was one variable.
[Kamal – Level 1]
...Why are you level 1?
Due to an unexpected variable that I hadn't even considered, Jui barely survived with a single basic attack difference.
It was a typical lack of damage.
『🐧』
We could only watch Jui return inside the turret, as if taunting us.
It was a little disappointing, but it didn't matter.
Although I used my Flash, the mid lane situation wasn't so bad.
'I bet she's sad to go home?'
Although we failed to catch Jui during the previous ganking, Jui ultimately failed to push the lane to the turret.
The lane is still being pushed.
Originally, the allied jungler should have come to break the frozen lane, but since Allison also didn't show up, it seemed like she was planning something on the bottom side.
Everything fit well.
Sometimes, there are situations like that.
You get a kill, but you're still behind in levels or CS.
That's what happens when you go home without lane management.
Just like right now.
'Annoying.'
This was one of the reasons why mid laners have been taking Teleport as a Summoner's Spell recently.
No matter how many kills you get with Ignite, you end up losing, let alone gaining.
That's why, if Jui were 3minuteTopGyoMyungEuiShinDo, she wouldn't have gone home at all, but unfortunately, Rainbow wasn't an opponent who was attached to such trivial losses.
-Shoooong...
Jui didn't cancel her return.
'Too bad.'
If Jui had pushed herself a little harder, or if Allison had come to push the lane together, we would have caught a kill.
However, Rainbow returned without hesitation.
It's not that all the losses were immediately recouped.
Anyway, Jui got a kill, and Kamal used Teleport after dying.
But if Kamal maintains this lane, Jui won't be able to pressure as before due to the ganking pressure.
'If you consider it that far, you could say that the loss has been barely covered.'
Of course, the cost for that is my Flash and some wasted movement.
I don't know what kind of snowballing this will lead to, but that's how it is for now.
'Let's keep going.'
It was then.
-Allied team has been defeated!
“……”
Top died.
Kuhn is definitely a counter to Renekton.
But that's only when the items have come out to some extent, and in the early stages, Kuhn also needs to be careful to some extent.
Moreover, the allied Kuhn's spell is Teleport, not Cleanse, which is commonly taken against Renekton.
Of course, you have to pay even more attention in the laning phase.
'Not good.'
There's a jungler's dilemma.
Of course, it's not a formal term anywhere, and it's a word I just made up.
Anyway, according to this jungler's dilemma, which I just defined, the jungler's biggest concern ultimately boils down to one thing.
Jungle or gank.
This is the most representative dilemma that starts from the ban-pick screen, and if you choose the former and pick a champion with strengths in growth and gain a little bit of advantage, your allies will throw the game.
So is it right to choose a champion with a strong ganking ability and just go around ganking without thinking?
If you do that, you'll have a considerable level difference with the enemy jungler at the end of the game, and this is also quite good political material.
Neither this nor that.
What's right?
What should I do?
Generally, making the right choice in this selection can be seen as a jungler's skill.
'The bottom lane is the only hope...'
I don't know for sure, but the reason Allison didn't come to cover mid might be due to a bottom lane design.
But there was something Allison didn't know.
It's that both the enemy and allied bottom lanes are mixed with those who aren't the main position.
In other words, because they're gathered together, not being in their main positions, they tend to prefer a stable play rather than aggressive plays, which means that active damage exchange won't occur.
Although I chose a second-best option because my first route was twisted by my design, Allison's early design failed anyway.
'Come to think of it, GRS was a bottom-focused team.'
Because of that, or maybe because the early design failed due to me, Allison ended up wasting her route.
I always say that League of Legends starts from the moment you get out of the well, but in fact, the jungler's game starts from the loading screen.
In a way, it was Allison's mistake not to have made it a habit to search for match history.
'Well, even if that's the case, it doesn't improve the situation of our team...'
No matter how much time Allison wasted, the situation of our team is still desperate.
There's no need to say that mid and top both got solo kills.
'At least top had Teleport, so the lane loss itself isn't that big.'
The game has already half-exploded, but even so, it's not over.
No one knows the result until the Nexus is destroyed.
'For now, I can only farm, avoiding damage as much as possible.'
Level 6.
The minimum condition to do a super play, the great reversal called a Super Play, as Diana.
I headed to the jungle camp, waiting for that time.
.
.
.
-Allied team has been defeated!
-Enemy has been slain!
-Has been slain!
.
.
.
-Double Kill!
.
.
.
-Triple Kill!
-Ruler of the Battlefield!
.
.
.
-Double Kill!
-Triple Kill!
-Appearance of Legend!
.
.
.
-Finisher!